tag:blogger.com,1999:blog-7358136711257342575.post7407175237099311835..comments2023-06-24T05:46:00.206-05:00Comments on Ferocious Bite: Bears Don't Lose PointsFerocious Bitehttp://www.blogger.com/profile/18326147775477486885noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-7358136711257342575.post-41734923700601046292008-01-19T23:45:00.000-06:002008-01-19T23:45:00.000-06:00Kitty specials determine where your points are and...Kitty specials determine where your points are and they only stay on one target. You change and do specials on another you lost those points on the first. This was extremely annoying back when players could be taunted and you would land a special on the taunting target before you knew your targetting had changed. I remember losing a few fights to warlocks because of that. 3 points! pet taunt, claw - 2 points! What the...!?Gallianohttps://www.blogger.com/profile/09436079986219017631noreply@blogger.comtag:blogger.com,1999:blog-7358136711257342575.post-34443758942886769522008-01-19T13:26:00.000-06:002008-01-19T13:26:00.000-06:00Hey FB, you said "However, apparently, that only a...Hey FB, you said "However, apparently, that only applies if you attack another mob while still in Cat form".<BR/><BR/>I may be mistaken, but I'm fairly certain that you will not lose combo points on a target unless you try applying a combo point to another target, in which the points on your first target would be reset. If you switch targets, still in cat, and only melee (don't use any combo point giving moves), you should still have your combo points after switching back.<BR/><BR/>WoWWiki seems to agree, and states that you "will not lose Combo Points upon switching targets until a point has been added to another target."Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7358136711257342575.post-87297877068685176942008-01-19T13:15:00.000-06:002008-01-19T13:15:00.000-06:00Sorry to be unclear, that applies for each pre-tak...Sorry to be unclear, that applies for each pre-takeoff- so land the full Rips at 77%, 52%, and 27%. This should ensure that you have time to get the combo points up after the Rip, and also ensures that the Rip expires well before the aggro wipe.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7358136711257342575.post-41753056515669546852008-01-19T13:14:00.000-06:002008-01-19T13:14:00.000-06:00Funny, when I read this in the RSS reader it made ...Funny, when I read this in the RSS reader it made me think of doing Nightbane last night. Since the other tank in my group is a Warrior, I usually DPS in full tanking gear for the reason you mention (skellies- makes it way easier for me to stay up for all 3 blasts if I'm in tanking gear). I've got the timing on the takeoffs down pretty well- around 54% build 5 combo points, land the Rip at 52%, and spam Mangle to keep the debuff up and generate combo points before he takes off. Then switch to bear to grab the skellies, and by the time Nightbane lands not only do you have 3-5 combo points on him, but you did about 1% damage to him when he's in the air from that last Rip. If you time it right the Rip will expire before Nightbane does the pre-landing aggro wipe.<BR/><BR/>Sure it's only 3% more damage, but it's 3% more damage while nothing else can damage him, which is going to speed up your kill- and, as you mention, landing the dragon with combo points up means you'll be able to get him bleeding again that much faster.Anonymousnoreply@blogger.com