One of the most critical moments for a Druid of any spec is the moment we're asked to combat rez (Rebirth) someone...which can lead to one of the most frustrating and heart-wrenching moments for a Druid, when the newly rebirthed person dies soon after. It's enough to make a Druid cry big cow tears...even the Night Elf ones. Successful Rebirths are a synergistic process; both the rebirther and the rebirthee must work together to ensure the rez is quick and successful.
Typically, when a Rebirth is requested by the Raid Leader, it is because the person who died is integral to the success of the encounter; such as a healer, off-tank, or one of the top DPSers. It's important that the Rebirth happens quickly, efficiently, and successfully so that the deceased person and the Druid can both get back to their assigned tasks.
Location, location, location...
All too often I'm asked to rez someone and I end up running all over the room just looking for them. Sadly, I seemed to have missed the real life talent 'Improved Directionality' as I always run in the opposite direction from where they are located. This is bad as it means I'm not adding to DPS or available to tank or heal during the time I'm running around like a chicken with no head. This problem has only gotten worse as we've progressed into 25 man content as the 'boss rooms' are larger and have more line of site issues than the ones in 5 mans, Karazhan, or Zul' Aman.
The first step to a successful Rebirth, then, is letting the Druid know where you lie dead. I can't tell you how many times I've been asked to rez someone during The Lurker Below encounter and when I ask them where they are, the response is "Way in the back."
Ok...way in the back where? There is about 360 degrees of 'way in the back' and if I run 'way in the back' in one direction and you're 'way in the back' in the other direction then it's even further for me to run 'way in the back' in the opposite direction to get to you 'way in the back.' /sigh and end rant.
This can easily be solved by pinging the map. It's so simple. You just hover your mouse over your location on the map and click! No, seriously.
Ping. The. Map.
So, when the raid leader says, "Rez So-and-so." So-and-so should respond with, "Pinging location" along with a simple ping. This will ensure that the Druid heads straight for you and does not waste time running around trying to find you. It also gives more time for the Druid to position themselves out of AoE areas so the newly rebirthed person has less of a chance to die. This brings us to the second ping...errr...thing on location. As the Druid is casting their rez, they should...
Ping the map.
This will give the person who is being rebirthed an opportunity to maneuver their camera to get a visual on where they will spawn once they accept and, more importantly, what is going on in that area.
Along with pinging, when possible, the Druid should find as safe a location as possible to rez them into. If the Druid is off-tanking and performing the rez between hateful stricks, this isn't an option. If the Druid is the main healer on the main tank, they are limited to how far they can go to find a safe spot as they still have to keep their HoTs on the tank. But, when possible, try to find an area away from the boss or mobs and out of range of AoE or damage effects.
Assessing Before Accepting
Accepting your Rebirth is the most critical part. Even though Rebirth rezzes a person with more health and mana than any of the other resurrection spells, it's still a nominal amount. On the highest ranked Rebirth, it's only 3200 health and 3200 mana. If you accept and spawn into a Cave-In in Gruul's Lair, you will die. If you accept right as Lurker's Spout is happening, you will die. If you accept right before a sacrifice is due on Illhoof, you run the risk of a fast death if you are chosen. I could go on and on, but I think you get the idea.
Too often, the rebirthee is anxious to get back in and DPS, heal, or whatever and they quickly click that accept button with no idea of where or what or when they will spawn. Before you accept your rez, assess the situation in the area where the Druid was standing when they cast their spell.
Sadly, I still hear, "Don't accept, you're in [insert damage effect here]." When the danger is on the person's corpse and the area I have rezzed them to is safe. Just in case you have forgotten...
When a person is rezzed, they pop up at the rezzer's location.
Which is why it's important for the Druid to ping their location while they are casting the rez...it's a 2 second cast...you have time for a quick ping.
So, before hitting that accept button:
- Check out the area where the Druid is standing to see if any damage effects are in play.
- Check out the area to see if any mobs who might cleave you, etc. are nearby.
- Check out Boss Mob timers for any upcoming events that would kill you with low health.
If the area is clear and no events you should avoid are about to happen then accept, otherwise, wait until it is safe.The Newly Rebirthed
As soon as you've accepted your Rebirth is when you are the most vulnerable. You spawn with 3200 health and mana, no buffs, and in a completely different location. However, if you have assessed the area prior to accepting, you've overcome one of the hurdles to survival.
Ideally, the Druid who rezzed you should, at least, toss a few HoTs your way as well as a baby MotW. However, the other healing classes should be aware of who is being rezzed and who is rezzing them. If the rezzer is a Resto Druid on 'raid healing' duty, then they should be able to restore the newly rebirthed member to full health. However, if the rezzor was a Feral Druid squeezing the task in between hateful strikes, then a quick heal from one of the healers is necessary. Also, buffing classes should be ready to toss some baby buffs on the newly rebirthed.
If, by chance, you don’t get enough heals, bandage. Ultimately, it is your responsibility to ensure you are in the best possible shape before entering back into combat.
If more than one Druid is in the raid and multiple people have died, including one of the Druids, then they will do what I call ‘tag-team’ rezzing. The remaining Druid will rez the deceased Druid and then the newly rebirthed Druid will rez another member.
This ‘tag-team’ rezzing works very well. However, the initial Druid as well as the other healers will need to help bring both the newly rebirthed people up to full health. Rebirth consumes 68% of the Druid’s base mana. Since the rebirth Druid spawns with only 3200 mana, it’s likely, especially if they are feral, that they will not have enough mana to HoT and baby buff themselves and the person they rez. In fact, I can say definitely that it can not be done!
We did a ‘tag-team’ rez in the Lurker encounter the other day and I slapped a Rejuv on myself and the person I rezzed as well as baby MotWs and did not have enough mana to go back into form. Oops. Thank Elune for Omen of Clarity!
If there is more than one Druid in the raid and a rez is requested, one of the Druids should speak up and say, "Mooire is rezzing So-and-so!" This helps to ensure that two Druids aren't running around looking for the person and trying to rez them. The goal of a combat rez it to get people back into combat. If multiple Druids are attempting the same rez, then that's at least 5 seconds that 3 or more people are out of combat. A simple announcement can alliviate that.
- Both the rebirther and the rebirthee should ping the map with their locations.
- The Rebirthee should assess the situation of the raid and spawn location prior to accepting.
- After accepting, it's a raid team effort to get the person back into raid viability. However, the rebirthee should bandage if they aren't healed.
- Tag-team rezzes need extra healing help.
- Druid should announce if they are taking the rez task when more than one Druid is in the raid.
If all these steps are followed, then you and the person you're rezzing should survive the process of Rebirth enabling you to rejoin the raid and contribute to it's success.